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Castle Siege

Guild: MUMMRV

Próximo confronto:
Domingo às 15:30

Top 10 rankings castle siege

Kills

mgTREM 9900 Pontos

CENSURASSM 2141 Pontos

ShackAtack 1641 Pontos

XxFuriaXx 1492 Pontos

DANTREEMx 1422 Pontos

Hidro 1166 Pontos

XxDLxX 1016 Pontos

BRUXOx 1000 Pontos

FlRD 1000 Pontos

BLUEdemon 1000 Pontos

Death

mgTREM 9900 Pontos

CENSURASSM 2141 Pontos

ShackAtack 1641 Pontos

XxFuriaXx 1492 Pontos

DANTREEMx 1422 Pontos

Hidro 1166 Pontos

XxDLxX 1016 Pontos

BRUXOx 1000 Pontos

FlRD 1000 Pontos

BLUEdemon 1000 Pontos

Switch

mgTREM 9900 Pontos

CENSURASSM 2141 Pontos

ShackAtack 1641 Pontos

XxFuriaXx 1492 Pontos

DANTREEMx 1422 Pontos

Hidro 1166 Pontos

XxDLxX 1016 Pontos

BRUXOx 1000 Pontos

FlRD 1000 Pontos

BLUEdemon 1000 Pontos

Crow

mgTREM 9900 Pontos

CENSURASSM 2141 Pontos

ShackAtack 1641 Pontos

XxFuriaXx 1492 Pontos

DANTREEMx 1422 Pontos

Hidro 1166 Pontos

XxDLxX 1016 Pontos

BRUXOx 1000 Pontos

FlRD 1000 Pontos

BLUEdemon 1000 Pontos

  • DK
  • BK
Hero
Dark Knight
The Chanter can be explained in two words: commandment and conviction. It rigorously trains the body and mind to become skillful in healing, attacking, and enhancement magic. In addition to its magical abilities, it also possesses exceptional skills involving the use of the staff. The chanter uses mantra magic to inspire the morale of allies, and since it can strengthen abilities, it is the gathering center during battle.
Basic Stats
Power 110
Accuracy 40
Health 70
Knowledge 70
Agility 40
Will 110
Hero
Blade Knight
The Chanter can be explained in two words: commandment and conviction. It rigorously trains the body and mind to become skillful in healing, attacking, and enhancement magic. In addition to its magical abilities, it also possesses exceptional skills involving the use of the staff. The chanter uses mantra magic to inspire the morale of allies, and since it can strengthen abilities, it is the gathering center during battle.
Basic Stats
Power 10
Accuracy 150
Health 100
Knowledge 20
Agility 60
Will 60
  • FE
  • ME
Hero
Fary Elf
The Chanter can be explained in two words: commandment and conviction. It rigorously trains the body and mind to become skillful in healing, attacking, and enhancement magic. In addition to its magical abilities, it also possesses exceptional skills involving the use of the staff. The chanter uses mantra magic to inspire the morale of allies, and since it can strengthen abilities, it is the gathering center during battle.
Basic Stats
Power 110
Accuracy 40
Health 70
Knowledge 70
Agility 40
Will 110
Hero
Muse Elf
The Chanter can be explained in two words: commandment and conviction. It rigorously trains the body and mind to become skillful in healing, attacking, and enhancement magic. In addition to its magical abilities, it also possesses exceptional skills involving the use of the staff. The chanter uses mantra magic to inspire the morale of allies, and since it can strengthen abilities, it is the gathering center during battle.
Basic Stats
Power 10
Accuracy 150
Health 100
Knowledge 20
Agility 60
Will 60
  • MG
  • DM
Hero
Magic Gladiator
The Chanter can be explained in two words: commandment and conviction. It rigorously trains the body and mind to become skillful in healing, attacking, and enhancement magic. In addition to its magical abilities, it also possesses exceptional skills involving the use of the staff. The chanter uses mantra magic to inspire the morale of allies, and since it can strengthen abilities, it is the gathering center during battle.
Basic Stats
Power 110
Accuracy 40
Health 70
Knowledge 70
Agility 40
Will 110
Hero
Duel Master
The Chanter can be explained in two words: commandment and conviction. It rigorously trains the body and mind to become skillful in healing, attacking, and enhancement magic. In addition to its magical abilities, it also possesses exceptional skills involving the use of the staff. The chanter uses mantra magic to inspire the morale of allies, and since it can strengthen abilities, it is the gathering center during battle.
Basic Stats
Power 10
Accuracy 150
Health 100
Knowledge 20
Agility 60
Will 60
  • RF
  • FM
Hero
Rage Fighter
The Chanter can be explained in two words: commandment and conviction. It rigorously trains the body and mind to become skillful in healing, attacking, and enhancement magic. In addition to its magical abilities, it also possesses exceptional skills involving the use of the staff. The chanter uses mantra magic to inspire the morale of allies, and since it can strengthen abilities, it is the gathering center during battle.
Basic Stats
Power 110
Accuracy 40
Health 70
Knowledge 70
Agility 40
Will 110
Hero
Fist Master
The Chanter can be explained in two words: commandment and conviction. It rigorously trains the body and mind to become skillful in healing, attacking, and enhancement magic. In addition to its magical abilities, it also possesses exceptional skills involving the use of the staff. The chanter uses mantra magic to inspire the morale of allies, and since it can strengthen abilities, it is the gathering center during battle.
Basic Stats
Power 10
Accuracy 150
Health 100
Knowledge 20
Agility 60
Will 60
  • Sum
  • Dim
Hero
Summoner
The Chanter can be explained in two words: commandment and conviction. It rigorously trains the body and mind to become skillful in healing, attacking, and enhancement magic. In addition to its magical abilities, it also possesses exceptional skills involving the use of the staff. The chanter uses mantra magic to inspire the morale of allies, and since it can strengthen abilities, it is the gathering center during battle.
Basic Stats
Power 110
Accuracy 40
Health 70
Knowledge 70
Agility 40
Will 110
Hero
Dimension Master
The Chanter can be explained in two words: commandment and conviction. It rigorously trains the body and mind to become skillful in healing, attacking, and enhancement magic. In addition to its magical abilities, it also possesses exceptional skills involving the use of the staff. The chanter uses mantra magic to inspire the morale of allies, and since it can strengthen abilities, it is the gathering center during battle.
Basic Stats
Power 10
Accuracy 150
Health 100
Knowledge 20
Agility 60
Will 60
  • Dw
  • Sm
Hero
Dark Wizard
The Chanter can be explained in two words: commandment and conviction. It rigorously trains the body and mind to become skillful in healing, attacking, and enhancement magic. In addition to its magical abilities, it also possesses exceptional skills involving the use of the staff. The chanter uses mantra magic to inspire the morale of allies, and since it can strengthen abilities, it is the gathering center during battle.
Basic Stats
Power 110
Accuracy 40
Health 70
Knowledge 70
Agility 40
Will 110
Hero
Soul Master
The Chanter can be explained in two words: commandment and conviction. It rigorously trains the body and mind to become skillful in healing, attacking, and enhancement magic. In addition to its magical abilities, it also possesses exceptional skills involving the use of the staff. The chanter uses mantra magic to inspire the morale of allies, and since it can strengthen abilities, it is the gathering center during battle.
Basic Stats
Power 10
Accuracy 150
Health 100
Knowledge 20
Agility 60
Will 60
  • Dl
  • Le
Hero
Dark Lord
The Chanter can be explained in two words: commandment and conviction. It rigorously trains the body and mind to become skillful in healing, attacking, and enhancement magic. In addition to its magical abilities, it also possesses exceptional skills involving the use of the staff. The chanter uses mantra magic to inspire the morale of allies, and since it can strengthen abilities, it is the gathering center during battle.
Basic Stats
Power 110
Accuracy 40
Health 70
Knowledge 70
Agility 40
Will 110
Hero
Lord Emperor
The Chanter can be explained in two words: commandment and conviction. It rigorously trains the body and mind to become skillful in healing, attacking, and enhancement magic. In addition to its magical abilities, it also possesses exceptional skills involving the use of the staff. The chanter uses mantra magic to inspire the morale of allies, and since it can strengthen abilities, it is the gathering center during battle.
Basic Stats
Power 10
Accuracy 150
Health 100
Knowledge 20
Agility 60
Will 60
Hero
Blade Knight
Hero
Muse Elf
Hero
Magic Gladiator
Hero
Range Fight
Hero
Summoner
Hero
Soul Master
Hero
Dark Lord
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